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With InterGard gone and much of the Wiggerverse in ruins a new power arises to conquer the stars once more. The robotic metalclones, called The Caste are spreading their influence across creation. However they are not uncontested, an alliance of several distinct rival hiveminds have arisen to destroy the threat posed by the merciless Caste.The first two of these hiveminds were once a single entity called Jin, now it is split into two warring factions, the Firebloods and the Darkspawn. Despite their difference they have temporarily put aside past grievances to combat the Caste. Fireblood clones are, like most clone races descended from InterGard battleclones, they have a shimmering visage but are still formed from the same GANIC cloneflesh that almost all clones are made from. Darkspawn Clones are again, descendants of InterGard clones however they are tainted with Demon Blood which has twisted them into half spectral beings, Darkspawn's Hivemind is almost bestial in it's method...

WarZone: Hastur Part 2 - The Scouting Corps Arrive

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  The Scouting Corps are the elite outriders of the Imp Garrison. They ride out on their Mountain Ghoarse Steeds surveying the territory lost to them by the Goblinising and assessing whether it can be reclaimed by the assault Corps. They are expected to spend many months out in the field, with limited resources and supplies which has made them a tough branch of the Impish military. Their mounts are specially created clonesteeds which are derived from the same miniature horses that the Assault Corps ride, however they are smaller and have been altered to have features of mountain goats which makes them a little slower but far more agile and adept at navigating the difficult terrain of the chaos plains.

WarZone: Hastur Part 1

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 The Great Wall of Cena is a massive circular fortress that surrounds the last remaining InterGard clone garrison in Universe 674 Planet Hastur, these clones were of an experimental breed. Smaller and weaker than normal clones they were however entirely synthetic and possessed a singular mind controlling all of them. Because they had no human derived components these Imps survived the Goblinizing of the rest of InterGard and weathered out the centuries behind their walls. Beyond the walls are the chaos plains.Vast snowy fields of desolation from which all manner of Goblin'd horrors emerge to attack the Imps. The Defence Corps man the walls bravely. While the Assault corps ride out valiantly in an effort to reclaim territory lost the them. They ride on Clonesteeds of a small size as befitting the Imp's tiny stature. Although the Assault Corps are no doubt brave and noble knights very few of them ever return to the safety of the Great Wall of Cena such is the vastness of the Gobl...

Timeline of the GardaVerse - Backstory.

Before Time- The Dragon King is trapped in the centre of the Earth by The Chimera Queen. The Originals create life in all universes and build The Antiverse filled with Demons. Millions of years before- The followers of The Dragon King, who called him Satan, create the first D-Climbers and commit the first two moon drops. Dropping two of Earth’s four moons into the planet in an attempt to free their king. 13’000 BC- The third moon drop is committed and nearly makes humanity extinct. It wipes out almost everything humans have built across the globe leaving only the pyramids in Egypt 1907- The Martian Invasion of England. Martians invade England and ultimately fail as they are killed by plague. 1980- The last Original, Double-R enlists the help of Englishman Lord Whitehart to build a mansion on the remaining moon and stop the D-climbers from dropping it. 1999- An emissary from another universe, 25 years ahead of this one where the Martian Invasion never happ...

Big Guns Never Tire

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  Construction begins on a squod of the new InterGard Sentient Weapon, the Autogun. These Cannonical Trundeloids are different from the trusty Battleclones in that they have zero Psychoorganic Components making them immune to anti psychic attack. They clatter around the battlefields blasting their enemy with Plasmic Volleys, they were developed to combat th e Slimic threat and are presently deployed against those slippery bastardidians. Autoguns also benefit from having no psychic potential, meaning they can travel through Dimensional Windows without the need for a D-Climbing Gear or a D-Shell. This has led to the development of the Drop Gates, which function in a similar way to the usual Dropships used by InterGard but instead of transporting a container full of Clones to the surface, it lands and opens a direct gate to the Autogun's hanger, stored safely in another Dimension.

Chromatic Slimes

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 The Slime Empire is a small but expanding dominion of assorted half sentient blobular amoeba which slither and creep. Their Empire is a collection of small airless planetoids orbiting a massive and impossibly large slimluoid with a star trapped inside it's  gelatinous body acting as both it's nucleus and it's source of eternal energy. This is called the Redsun Starslime in the Sky The most commonly seen of the Slime Empire's army are the Red Slimes. These are bloody hued, aggressive and unacceptably fast. They will jump onto their foes and dissolve them with their vile, jellyflesh. The second most common are the Green Slimes, they are expert ranged attackers and can spit acid across quite a long distance. There are also the Ochre Slimes, which are larger and more matured Red or Green Slimes which are slower but very durable and will usually act as bodyguards to their commanders. The Dreaded Psylime! These bubbling Pinkupods smell sickly sweet and can use Psychic attack...

Red Order - TK 1000 C.H.A.Ds /TurboKILLERs/

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 The Red Order, whilst mostly favouring organic creations to fight for them, do have need for robotic soldiers, especially for time travel or breaching Dimensional Curtains. The first of these machines were clunky and slow. However  their continuous development has seen them  achieve the peak of robotic evolution. Formed out of a mirror-like  liquid metal that can morph itself into different shapes and even separate itself to throw projectiles made from it's own body. CHADs, also known as TurboKI11ERs or TK's worry some vampires in the Red Order that they may one day achieve sentience and overthrow the organics, unfortunately they are right. Judgement day is inevitable and the future cannot be changed! CYBORGIC HUMANOIDS of ADVANCED DESIGN