Big Guns Never Tire
Construction begins on a squod of the new InterGard Sentient Weapon, the Autogun. These Cannonical Trundeloids are different from the trusty Battleclones in that they have zero Psychoorganic Components making them immune to anti psychic attack. They clatter around the battlefields blasting their enemy with Plasmic Volleys, they were developed to combat the Slimic threat and are presently deployed against those slippery bastardidians.
Autoguns also benefit from having no psychic potential, meaning they can travel through Dimensional Windows without the need for a D-Climbing Gear or a D-Shell. This has led to the development of the Drop Gates, which function in a similar way to the usual Dropships used by InterGard but instead of transporting a container full of Clones to the surface, it lands and opens a direct gate to the Autogun's hanger, stored safely in another Dimension.

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